Tested on Unity 6Unity

Chat a game.
Right in Unity.

One free package for the Unity Editor. Describe what you want and Synagy plans it with a price, builds it in your project, then compiles, play-tests and fixes it. Or let your own agent drive the editor.

  • Unity 6 (6000.0) or newer
  • Windows · macOS · Linux
  • Free package
  • Works with your own agent
Unity 6 · HDRPBuilt by an agent
A pirate cove, placed, lit and play-tested by an agent
1free package for the Unity Editor
2ways in: our chat or your own agent
6editor tools your agent gets over MCP
0credits for a part that fails
Real footage

A pirate cove, built by an agent.

  1. Reads the Synagy playbook
  2. Places CC0 models
  3. Lights it in HDRP
  4. Plays it in the editor
An AI agent drove Unity 6 through the Synagy MCP and the Unity package: it placed CC0 models from Poly Haven, lit the scene in HDRP and added smoke, fire and water.
Two ways in

One package, both included.

Synagy chat

Our crew builds it for you

Early access
  • Synagy > Open Chat, Ctrl+Shift+Y or the button in the Scene view
  • A plan with a price in credits before anything is built
  • C# scripts, scene objects and materials in your project
  • Compiles, play-tests, checks a screenshot and fixes itself
You write
“Make the selected object a pickup that gives points and plays a sound.”

Your own agent

Claude Code, Codex, Cursor and more

Free · today
  • Connects through the Synagy MCP server, no sign-in
  • Runs editor C# and reads compiler errors with file and line
  • Reads the Console, starts Play mode, takes screenshots
  • Everything stays on your machine
You write
“Make the enemies patrol between waypoints and chase the player when close.”
How the chat works

From one line to Try it.

  1. 1

    Install the package

    Unzip it into Packages/ or add the tarball in the Package Manager.

  2. 2

    Open the chat

    It opens by itself the first time. Later: Synagy > Open Chat or Ctrl+Shift+Y.

  3. 3

    Describe it

    A game, a mechanic or a change. It takes your selection and open scene as context.

  4. 4

    Check the plan

    Every part with its price in credits. Then press Build.

  5. 5

    Watch it build

    Scripts compile, Play mode runs, a screenshot gets checked. Then Try it.

Or just chat

One line to a playable cube.

  1. Describe it
  2. Check the plan and its price
  3. Compile, play-test, fix
  4. Try it
“A cube that jumps when I press space.” Planned with its price, built, compiled and play-tested inside the editor.
What your agent gets

All MCP tools work in Unity.

Run editor C#

engine_run returns output and errors with line numbers.

Compile

unity_compile reports compiler errors with file and line.

Read the Console

engine_logs shows the newest lines, errors marked.

Play mode

engine_play starts and stops the game to test it.

Screenshots

engine_screenshot hands the agent a picture of the scene.

Scene outline

engine_scene lists objects, types, positions and sizes.

Why it holds up

Checked, local, fair.

Checks its own work

Every part compiles, runs in Play mode and gets a screenshot review before you see it. Errors go back to the builder, not to you.

Your project stays yours

Synagy writes into Assets/Synagy/ and keeps the conversation in UserSettings. Your own code and scenes stay as they are.

Runs on your machine

The bridge listens only on this computer. With your own agent, no project data is sent to Synagy.

Pay only for what works

Package and MCP are free. The chat runs on credits, shows the price first, and a part that fails costs nothing.

Install

Two minutes, either way.

By hand

Drop it into Packages/.

Unzip synagy-unity.zip into the Packages folder of your project, or in Unity: Package Manager > + > Install package from tarball.

With your agent

Paste one prompt.

Your agent downloads the package and the MCP server, sets both up and proves the connection with a test cube. You restart it once.

Claude CodeCodexCursorHermesAntigravity
FAQ

Fair questions.

Something missing? Ask us on X.

Which Unity versions work?

Unity 6 (6000.0) or newer, on Windows, macOS and Linux. We test against Unity 6000.0.84f1.

Can I use the Synagy chat today?

The chat is in early access: it signs in with your Synagy account and opens to everyone together with the Synagy Cloud. The package and the MCP way with your own agent work today.

What does it cost?

The package and the MCP server are free. With your own agent you pay whatever that agent costs you. The Synagy chat runs on credits: you see the price before it builds, and failed parts are free.

What does it change in my project?

Your game’s scripts, materials, prefabs and scenes go into Assets/Synagy/. Every editor command compiles once, so expect a short domain reload. Use version control in projects you care about.

Which agents can I use?

Claude Code, Codex, Hermes, Cursor, Antigravity and any other agent that runs a local MCP server. Signed in, the studio writes the setup prompt for yours.

My agent says Unity is not connected.

Ask it to call engine_status: the answer names the missing step. Usual causes: the agent was not restarted after setup, Unity is closed, or the project has compile errors (Unity loads no editor code then).

Free package

Build your next game in Unity.

Works with your own agent today. The Synagy chat follows in early access.